![]() I’m not sure that I was able to utilize them to the fullest extent.”Ĭomparing Metal Gear to the rest of Hideo Kojima’s ludography, it’s not hard to see where this sentiment is coming from. I was only a rookie in the industry back then, and the programmers and sound designer were more experienced than I was. In an interview with Steven Kent from Gamers Today, Kojima reflected on how his own inexperience at the time affected development: “ I wasn’t 100% satisfied with what I was able to create. While the final product is truly a great game in its own right, Kojima understandably felt there was more he could have done. A lack of respect from higher-ups and his own inexperience in the industry made MG’s development an uphill battle. As Metal Gear was the first title Hideo Kojima directed for Konami, the experience wasn’t without its share of hardships.
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